




This portfolio entry features a fully custom-created magical witch character, developed for real-time use in Unreal Engine.
The entire character was built from scratch using Character Creator, with full attention to realism, performance, and personality.
🧙♀️ Project Highlights:
• Realistic facial topology and detailed skin textures, custom-crafted for lifelike closeups
• Clothing design created from scratch, including magical accessories and visual storytelling details
• Integrated lip sync and facial animation, ready for cutscenes or dialogue-driven gameplay
• Real-time optimized horn asset with adaptive rigging
• Fully adapted and tested inside Unreal Engine, ensuring smooth import, materials compatibility, and animation playback
🔧 Tools Used:
• Character Creator (custom sculpting, facial rigging)
• Blender (clothing modeling, accessory detailing)
• Substance Painter (realistic skin and fabric textures)
• Unreal Engine (rendering, material setup, animation preview)
This project showcases the full pipeline for game-ready character creation, including design, rigging, facial performance, and UE integration — suitable for cinematics, RPGs, and fantasy titles.




