Terrain Collapse Simulation - Houdini FX + Blender
This simulation illustrates a large-scale terrain collapse into a water reservoir behind a dam. The project focuses on capturing natural destruction dynamics, fluid interaction, and environmental storytelling using a physically based VFX workflow.
The sequence shows how a massive section of terrain gives way, crashing into the water body — triggering realistic fluid displacementand a catastrophic overflow beyond the dam wall.
💡 Key Features: • Terrain modeling and dam structure built in Blender • Destruction and fluid simulation fully done in Houdini using FLIP and RBD solvers • Realistic splashing, secondary motion, and sediment effects • Controlled timing and scale, simulating natural geological behavior • Final scene prepared for cinematic rendering and VFX integration
🔧 Tools Used: • Houdini (RBD destruction, FLIP fluid, particle debris, SOPs) • Blender (modeling, environment layout, scene scale setup) • Alembic/FBX export pipeline between Blender and Houdini • Simulated at high resolution for large-scale impact realism
This project demonstrates destruction + fluid FX integration and is ideal for natural disaster simulations, VFX sequences, or educational breakdowns.